Portfolio

 

Selected Works

metamorphosis 2 - Stacy Grossfield / PROJECTION DESIGN

The Chocolate Factory, 2024

About the show: Stacy Grossfield’s dance/theater work is a blunt, graphic, macabre and vulnerable dissection of female pain, both physical and spiritual.

Design Goals: Integrate digital characters into the performance, giving their presence a ritual aspect; sci-fi associations

Implementaion: 3D holographic display traveling through the performance space mounted on a remote-controlled vehicle

The Smallest Unit is Each Other - Jonathan Gonzalez / INTERACTION DESIGN

BRIC, 2022

Project Goal: Design interactive media elements within a video installation, that allow viewers to control their viewing experience using their feet

Summary: The Smallest Unit is Each Other is multi-media artwork by Jonathan Gonzalez consisting of a six-part film, sculptural elements, and an interactive media controller designed by Gil Sperling.

Implementation: A foot pad was fabricated using metal tiles, pressure sensors and an Arduino microcontroller. Media Server: Isadora

Prototypes explored such functionality as basic playback control (play/pause/restart/rewind/skip etc.), dual-pad triggering (using different parts of the foot) and modulation using dynamic pressure sensing.

Operaworlds / VIRTUAL EDUCATIONAL EXPERIENCE

ITP Thesis Project, NYU Tisch 2021

Project Goal: Enhance Audience Understanding and Engagement in the medium of opera through virtual experience design

Summary: The project consists of a series of prototypes, each designed around a key scene in a specific opera. Users navigate a 3D exhibit space with myself as a virtual tour guide, and can experience the opera scene as a character, while having some control over the story.


Implementation: An early prototype was built as a live multi-user web experience, using Three.js and WebRTC to create a 3D environment where a guide and multiple users can interact.

The final prototype was built in Unreal Engine game engine as a single-user experience.

Character design: Reallusion Character Creator 3 and iClone 7. Characters were animated using Rokoko Smartsuit for body motion capture and iphone facial capture. animation was recorded using the iClone to Unreal Engine pipeline.


Interactive Scroll / INTERACTION DESIGN

ITP Winter Show, NYU Tisch 2019

 

Design Goal: A device that allows the user to physically interact with a variety of ancient manuscripts.
Implementation: Interactive physical installation using rotary encoders and an Arduino microcontroller to translate the physical rotation of scroll rods to the movement of a projected text, and a computer vision algorithm in Processing to track the user’s reading and project the underlying english translation

Documentation


Composite Performer / DIGITALLY ENHANCED PERFORMANCE

ITP Winter Show, NYU Tisch 2020

Project Goals: Enhance the performative capabilities of the opera character by creating a hybrid digital body.
Develop tools for live perfomance that integrates real-time compositing of live motion capture data onto avatars in digital space.

Implementation: Built in Unreal Engine. Body motion capture using Rokoko Smartsuit. Facial capture using the Live Link Face app. Live streaming of mocap data into Unreal Engine over the internet.


Oba Qween Baba King Baba - Ni’Ja Whitson / PROJECTION DESIGN

Danspace Project, New York 2019

Design goals: Break the spatial boundaries of the venue, create the experience of a spiritual, cosmic journey

Strategy: Floor as only projection surface (audience viewing from above), African Cosmology as main content reference

Winner: 2019 New York Dance and Performance / Bessie Award for outstanding visual design

Video documentation


A Yiddishe Wagner / MULTIMEDIA PERFORMANCE

LABA - A laboratory for Jewish culture, New York 2017

“A Yiddishe Wagner” is an experimental opera project that offers a re-imagining of classical music history, asking the question “What if Richard Wagner wasn’t the original author of his operas, but stole the work of a forgotten jewish composer?
As the project’s creator, co-librettist, director and designer, I collaborated with musical artists and a Yiddish scholar to create a performance that sets music from Wagner’s Ring Cycle to a new libretto in Yiddish.
Design elements: Live video compositing (green-screen technology) used to re-contextualize the performers within the different narratives and cultural contexts of the piece.
Multiple layers of Audio - live music on stage and direct in-ear communication with audience through wireless radio

Video

Documentation


Uriel Acosta: I want that man! - by Target Margin Theater / PROJECTION DESIGN

The Chocolate Factory Theater, New York 2014

 

Design goals: engage with the ephemeral nature of language and ideas by creating an environment of fleeting/floating images

Techniques used: projection on fog, projection on bodies, pocket projectors as props

Recipient: Edith Luytens and Norman Bel Geddes Design Enhancement Fund


The dances are for us / Everything you have is yours? / PROJECTION DESIGN
by Hadar Ahuvia

The 14th Street Y, New York 2017; Danspace Project, New York 2019

A dance performance about the history of Israeli folk dance, employing extensive use of projections as a tool for cultural criticism

Techniques Used: Motion-tracked body projection (Kinect), projection mapping